
Now: sharpening the game
We play, test and fix until the game feels great. Then the doors open.
- Every item, skill and card should do exactly what its text promises.
- Only your visibly equipped gear acts in a match. No hidden equipment, no surprise bonuses.
- Artwork fills the tiles; clear tooltips carry the details. No empty slots or clutter hiding the fight.
- Reported bugs get fixed before more players join.
- Finished items get their own art and quiet animation, with sound that belongs in the tavern.

















